I must confess I am not entirely sure what the difference is between the two, but I think (from checking the size of my graphics folders) that SPC7110 has a more advanced routine than SDD1 because the folder with my FEOEZ graphics in is 17 Megabytes, while the other two games have folder only about 5 Megs in size. Star Ocean from Tri-Ace and Street Fighter Alpha 2 from Capcom also needed compression, but these games used a different compression technique, called SDD1. This technology was named SPC7110 - I will leave that node for someone with technical knowledge, as I have no idea how it works. Some clever guy at Nintendo figured out a incredible compression routine, which could fit 140 Mb of graphics onto a 40Mb cartridge, (so I hear) along with sound, coding, etc. And they said that the earth was flat, so quite frankly, don't listen to them. They said that we'd never get to the moon. ![]() Everyone said it could not be done.īut they said that the Saturn wouldn't handle Quake. Unfortunately, they looked at their graphics, and then at the SNES cartridge, and then back at the graphics, and then they sighed. ![]() Hudson Soft had Far East of Eden Zero in the pipeline. ![]() They had squeezed almost every drop out of the hardware, and the games that they wanted to make simply couldn't be done.Ĭapcom had recently made Street Fighter Alpha 2. Towards the end of the life of the SNES, developers were coming up against problems.
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